AI Insights · Timothy · July 2023
Top 5 Celebrity Games Performance in Latin America - Q2 2023
In Q2 2023, the top celebrity games in Latin America showed varied performance across downloads, revenue, and active users. Detailed insights reveal trends for each game.
In Q2 2023, the top five celebrity games in Latin America exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at their performance:
Lamar - Idle Vlogger by Crazy Labs saw a notable fluctuation in weekly downloads, ranging from 68.9K to 130.9K, with a peak in the first week of May. The game's weekly revenue started at $673 in late March and reached a high of $1.6K in May, before gradually declining to $579 by the end of June. The weekly active users showed a peak of 243.4K in early May, ending the quarter at 183.4K.
Vlogger Go Viral: Tycoon Game by Tapps Tecnologia da Informação Ltda. showed a significant spike in weekly downloads in early May, reaching 86.7K, before stabilizing around 26.9K by the end of June. The weekly revenue fluctuated, peaking at $606 in mid-April, and ending the quarter at $201. Active users peaked at 154.1K in the first week of May, before declining to 66.8K by late June.
Streamer Rush by MagicLab experienced varied weekly download numbers, peaking at 18.2K in early April, and dropping to 5.7K in mid-June. The active users mirrored this trend, starting at 9.6K in late March, peaking at 19.6K in late May, and ending at 10.9K by the end of June.
Idle Streamer — Tuber Life by WAZZAPPS GLOBAL LIMITED had a consistent performance in weekly downloads, with a peak of 14.5K in late March, and ending at 9.2K in late June. Revenue also remained stable, peaking at $158 in early April, and closing the quarter at $95. The active users showed a peak of 64.5K in late March, ending the quarter at 46.6K.
BTS WORLD by Netmarble Corporation maintained stable weekly downloads, ranging from 3.6K to 5.3K. The revenue peaked at $960 in late May, ending the quarter at $895. Active users remained steady throughout the quarter, starting at 43.5K in late March and slightly declining to 39K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights on app performance, visit Sensor Tower.